181. 3D game engine programming by Zerbst, Stefan. Publication: Boston, MA : Premier Press, 2004 . 1 online resource (xxxi, 860 p.) : , Accompanying CD-ROM includes Microsoft DirectX 9 SDK; source code from the book; sample chapters from other books in the Game development series. | "Thomson Course Technology PTR"--T.p. verso. | Includes index. Date:2004 Availability: No items available: Actions: Add to cart
182. Game programming tricks of the trade   Publication: Cincinnati, Ohio : Premier Press, 2002 . 1 online resource (xxv, 1016 p.) : , Includes index. Date:2002 Availability: No items available: Actions: Add to cart
183. Mathematics for game developers by Tremblay, Christopher. Publication: Boston, MA : Thomson Course Technology, 2004 . 1 online resource. , Title from e-book title screen (viewed Sept. 30, 2004). Date:2004 Availability: No items available: Actions: Add to cart
184. Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Roseville, CA : Prima Tech, 2001 . 1 online resource (xxii, 504 p.) : Date:2001 Availability: No items available: Actions: Add to cart
185. Focus on SDL by Pazera, Ernest. Publication: Cincinnati, Ohio : Premier Press, 2003 . 1 online resource (x, 325 p.) : , Includes index. Date:2003 Availability: No items available: Actions: Add to cart
186. Physics modeling for game programmers by Conger, David. Publication: Boston, MA : Thomson/Premier, 2004 . 1 online resource (xxv, 513 p.) : , Includes index. Date:2004 Availability: No items available: Actions: Add to cart
187. Beyond fundraising by Grace, Kay Sprinkel. Publication: Hoboken, N.J. : John Wiley & Sons, 2005 . 1 online resource (xx. 244 p.) : , Rev. ed. of: Beyond fund raising. c1997. Date:2005 Availability: No items available: Actions: Add to cart
188. The business of ecommerce by May, Paul. Publication: Cambridge ; | New York : Cambridge University Press : | SIGS Books, 2000 . 1 online resource (xvii, 270 pages) : Date:2000 Availability: No items available: Actions: Add to cart
189. Learning from change   Publication: London, UK : | Ottawa, ON, Canada : Intermediate Technology Publications ; | International Development Research Centre, 2000 . 1 online resource (xiv, 274 p.) : Date:2000 Availability: No items available: Actions: Add to cart
190. Whose school is it anyway? by Riley, Kathryn A. Publication: London : Falmer, 2003 . 1 online resource (viii, 160 p.) , "This edition published in the Taylor & Francis e-Library, 2003"--T.p. verso. Date:2003 Availability: No items available: Actions: Add to cart
191. Nonprofit essentials by Walker, Julia Ingraham. Publication: Hoboken, N.J. : John Wiley & Sons, 2005 . 1 online resource (xiii, 177 p.) Date:2005 Availability: No items available: Actions: Add to cart
192. Game developer's market guide   Publication: Boston, MA : Premier Press, 2003 . 1 online resource (xi, 722 p.) : , Includes index. Date:2003 Availability: No items available: Actions: Add to cart
193. Beginning Direct3D game programming by Engel, Wolfgang F. Publication: Boston, MA : Premier Press, 2003 . 1 online resource (xxxvii, 396 p.) : Date:2003 Availability: No items available: Actions: Add to cart
194. Advanced animation with DirectX by Adams, Jim. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . 1 online resource (xxv, 452 p.) : , Title from title screen. | Title from website (viewed Jan. 18, 2006). Date:2003 Availability: No items available: Actions: Add to cart
195. Beginning game audio programming by McCuskey, Mason. Publication: Boston, Mass. : Premier Press, a division of Course Technology, 2003 . 1 online resource (xxviii, 352 p.) : , Title from title screen. | Includes index. | Includes link to CD content. | Title from website (viewed Jan. 18, 2006). Date:2003 Availability: No items available: Actions: Add to cart
196. Data structures for game programmers by Penton, Ron. Publication: Rocklin, Calif. : | [London : Premier ; | Pearson Education] [distributor], 2003 . 1 online resource (xli, 930 p.) : , Includes index. Date:2003 Availability: No items available: Actions: Add to cart
197. Game programming with Python, Lua, and Ruby by Gutschmidt, Tom Publication: Boston, MA : Premier Press, 2004 . 1 online resource (xxvi, 437 p.) : , Includes index. | CD-ROM contains: source code for all samples and programs in the book, the software necessary to install Python, Ruby, or Lua, and open-source libraries and utilities including Pythonwin, Distutils, Numeric Python and Paws. Date:2004 Availability: No items available: Actions: Add to cart
198. Macromedia flash MX 2004 by Murray, Craig S. Publication: Boston, Mass. : Premier Press, 2004 . 1 online resource (xxviii, 755 p.) : , Includes index. Date:2004 Availability: No items available: Actions: Add to cart
199. MUD game programming by Penton, Ron. Publication: Rocklin, Calif. : Premier Press, 2004 . 1 online resource (xxiv, 666 p.) : , Includes index. | "Develop your own multi-user dungeon games"--P. [4] of cover. | CD includes demos of the chapter data, Simplemud and Bettermud, and other material such as libraries, mud and telnet clients. Date:2004 Availability: No items available: Actions: Add to cart
200. 3D game programming all in one by Finney, Kenneth C. Publication: Boston, MA : Thomson/Course Technology, 2004 . 1 online resource (xxxi, 812 p.) : , Includes index. Date:2004 Availability: No items available: Actions: Add to cart